This build showcases my Essentials of programming in Unity as well as Essentials of real-time 3D. I use scripts to affect the size of a ball, the rotation of a bowl, and the position of a cylinder over time. I also move, scale, and rotate objects. I also play around with materials, imported assets, and the directional light. I used Yughues Free Ground Materials from the Unity Asset Store:

 https://assetstore.unity.com/packages/2d/textures-materials/floors/yughues-free-...